Andrew Hopps
425-260-7312 | ahopps@live.com

2018: World Artist on Counter-Strike: Global Offensive Maps


Primary Responsibilities:

  • Worked with Art, Design direction from Valve/Hidden Path to update level geometry, textures, and props within existing Counter-Strike maps.
  • Worked with Art, Design direction from Valve/Hidden Path to take greybox massout from level designer and update to Source visual quality bar.
  • All environment artwork was often supported by additional artists contributing to cleanup and feedback (noted below as primary or secondary artist).


    Major IC Contributions:

  • Primary World Artist on cs_assault visual update.
  • Primary World Artist on cs_italy visual update.
  • Secondary World Artist on cs_office visual update.
  • Primary World Artist on de_aztec visual update.
  • Secondary World Artist on de_dust visual update.
  • Primary World Artist on de_dust2 visual update.
  • Primary World Artist on de_vertigo visual update.
  • Palette Architecting, Finishing, Closing on new map, gg_baggage.
  • Creation of numerous props, textures for environment set dressing.