Primary Responsibilities:
Worked with Art, Design direction from Valve/Hidden Path to update level geometry, textures, and props within existing Counter-Strike maps.
Worked with Art, Design direction from Valve/Hidden Path to take greybox massout from level designer and update to Source visual quality bar.
All environment artwork was often supported by additional artists contributing to cleanup and feedback (noted below as primary or secondary artist).
Major IC Contributions:
Primary World Artist on cs_assault visual update.
Primary World Artist on cs_italy visual update.
Secondary World Artist on cs_office visual update.
Primary World Artist on de_aztec visual update.
Secondary World Artist on de_dust visual update.
Primary World Artist on de_dust2 visual update.
Primary World Artist on de_vertigo visual update.
Palette Architecting, Finishing, Closing on new map, gg_baggage.
Creation of numerous props, textures for environment set dressing.
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