Andrew Hopps
425-260-7312 | ahopps@live.com

2018: World Lead on Dreadnaught Destination


Primary Responsibilities:

  • Worked with Art, Creative, Design, and Narrative Direction to define player journey, set quality bar, review progress, and deliver milestones.
  • Drove high level layout of Dreadnaught destination, theming and reference for setting and player journey, concept requests, and interstitial traversal design.
  • Defined level design and environment art quality bar and provided direction/feedback to supporting World Art team on destination.
  • In charge of World Art production backlog and rituals, as well as organizing Art Syncs and reviews.
  • Alignment with all Destination activity stakeholders to deliver a cohesive experience at a high quality bar.
  • Mastery of all phases of World Art from bubble diagram through massout, architecting, finishing, perf/memory, and closing.


    Major IC Contributions:

  • Rolled on to in-flight destination massout, overseeing rework of major level design gestures to improve layout, interconnectivity, and gameplay.
  • Worked with team of World Artists to upgrade level design throughout destination.
  • Gameplay design on numerous destination secrets and hidden puzzles.
  • Massout (greybox), Architecting (palettization), Finishing (decal, decorator, final polish, playtest iteration) and Closing (bug fixing, perf/memory) from paper prototype designs to shipped product on four bubbles and many traversals, including level design for final Campaign villain Oryx encounter arena.
  • Hero-piece palette items, minor palette work, minor texture work, functional-only lighting.