Primary Responsibilities:
Worked with Art, Creative and Narrative Direction to define player journey, set quality bar, review progress, and deliver
milestones.
Drove high level layout of Raid destination, theming and reference for setting and player journey, concept requests, and interstitial traversal design.
Defined level design and environment art quality bar and provided direction/feedback to supporting World Art team on Raid.
In charge of World Art production backlog and rituals, as well as organizing Art Syncs and reviews.
Alignment with all Raid activity stakeholders to deliver a cohesive experience at a high quality bar.
Mastery of all phases of World Art from bubble diagram through massout, architecting, finishing, perf/memory, and closing.
Major IC Contributions:
Gameplay design on two traversal puzzles.
Massout (greybox), Architecting (palettization), Finishing (decal, decorator, final polish, playtest iteration) and Closing (bug fixing, perf/memory) from paper prototype designs to shipped product on two encounter arenas and two traversals.
Hero-piece palette items, minor texture work, functional-only lighting.
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Timestamps:
00:06:18 - 00:13:00
Paper prototyped and designed traversal Hiveship jumping puzzle. Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for traversals and jumping puzzle.
00:13:00 - 00:16:56
Palette Architecting, Finishing, Closing for Raid encounter arena, Totems.
00:16:56 - 00:22:27
Greybox Massout, Palette Architecting, Finishing, Closing for Raid encounter arena, Warpriest.
00:22:27 - 00:24:59
Paper prototyped and designed secret puzzle, jumping traversal puzzle, Raid meta puzzle. Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for traversals.
00:24:59 - 00:30:30
Greybox Massout, Palette Architecting for Raid encounter arena, Golgoroth's Cellar.
00:30:30 - 00:34:51
Paper prototyped and designed jumping traversal puzzle, secret chest location, Raid meta puzzle. Paper Level Design, Greybox Massout, Palette Architecting, Closing for traversals.
00:34:51 - 00:45:17
Palette Architecting, Finishing, Closing for final Raid encounters arena.
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