Andrew Hopps
425-260-7312 | ahopps@live.com

2018: World Lead on Kingsfall Raid


Primary Responsibilities:

  • Worked with Art, Creative and Narrative Direction to define player journey, set quality bar, review progress, and deliver milestones.
  • Drove high level layout of Raid destination, theming and reference for setting and player journey, concept requests, and interstitial traversal design.
  • Defined level design and environment art quality bar and provided direction/feedback to supporting World Art team on Raid.
  • In charge of World Art production backlog and rituals, as well as organizing Art Syncs and reviews.
  • Alignment with all Raid activity stakeholders to deliver a cohesive experience at a high quality bar.
  • Mastery of all phases of World Art from bubble diagram through massout, architecting, finishing, perf/memory, and closing.


    Major IC Contributions:

  • Gameplay design on two traversal puzzles.
  • Massout (greybox), Architecting (palettization), Finishing (decal, decorator, final polish, playtest iteration) and Closing (bug fixing, perf/memory) from paper prototype designs to shipped product on two encounter arenas and two traversals.
  • Hero-piece palette items, minor texture work, functional-only lighting.



  • Timestamps:

    00:06:18 - 00:13:00
  • Paper prototyped and designed traversal Hiveship jumping puzzle. Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for traversals and jumping puzzle.
  • 00:13:00 - 00:16:56
  • Palette Architecting, Finishing, Closing for Raid encounter arena, Totems.
  • 00:16:56 - 00:22:27
  • Greybox Massout, Palette Architecting, Finishing, Closing for Raid encounter arena, Warpriest.
  • 00:22:27 - 00:24:59
  • Paper prototyped and designed secret puzzle, jumping traversal puzzle, Raid meta puzzle. Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for traversals.
  • 00:24:59 - 00:30:30
  • Greybox Massout, Palette Architecting for Raid encounter arena, Golgoroth's Cellar.
  • 00:30:30 - 00:34:51
  • Paper prototyped and designed jumping traversal puzzle, secret chest location, Raid meta puzzle. Paper Level Design, Greybox Massout, Palette Architecting, Closing for traversals.
  • 00:34:51 - 00:45:17
  • Palette Architecting, Finishing, Closing for final Raid encounters arena.