Primary Responsibilities:
Worked with Art, Design direction from Valve to create supporting environment props for Left 4 Dead 2.
Created 3d assets and texture sheets for multiple shipping props.
Coached colleagues on asset pipeline and texture best practices for aligning with Valve's art style.
Major IC Contributions:
Created 3d assets, texture sheets, and normal maps for multiple shipping props.
Ran 3d assets through Valve's asset pipeline to make props game ready.
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