Andrew Hopps
425-260-7312 | ahopps@live.com

2018: World Lead on Last Wish Raid


Primary Responsibilities:

  • Worked with Art, Creative and Narrative Direction to define player journey, set quality bar, review progress, and deliver milestones.
  • Drove high level layout of Raid destination, theming and reference for setting and player journey, concept requests, and interstitial traversal design.
  • Defined level design and environment art quality bar and provided direction/feedback to supporting World Art team on Raid.
  • In charge of World Art production backlog and rituals, as well as organizing Art Syncs and reviews.
  • Alignment with all Raid activity stakeholders to deliver a cohesive experience at a high quality bar.
  • Mastery of all phases of World Art from bubble diagram through massout, architecting, finishing, perf/memory, and closing.


    Major IC Contributions:

  • Specced destination bubble diagram and outlined player journey setting and tone, working with design, concept team, and Art Direction.
  • Created initial massout of Raid and player journey.
  • Gameplay design on two traversal puzzles.
  • Massout (greybox), Architecting (palettization), Finishing (decal, decorator, final polish, playtest iteration) and Closing (bug fixing, perf/memory) from paper prototype designs to shipped product on five encounter arenas and three traversals.
  • Hero-piece palette items, minor texture work, functional-only lighting.



  • Timestamps:

    00:00:32 - 00:01:15
  • Greybox Massout, Palette Architecting, Player Journey Design for opening door and secret entrance.
  • 00:01:15 - 00:01:40
  • Greybox Massout, Palette Architecting, Finishing, Closing for traversal to opening encounter.
  • 00:09:42 - 00:16:22
  • Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for second Raid encounter arena(s), all floors vs Shuro Chi, the Corrupted.
  • 00:16:22 - 00:18:00
  • Greybox Massout, Palette Architecting, Finishing, Closing for traversal from second encounter to broken bridge jumping puzzle. Jumping Puzzle Design for hidden reward chest.
  • 00:18:00 - 00:20:30
  • Paper prototyped and designed broken bridge jumping puzzle. Rigged and animated assets. Greybox Massout, Palette Architecting, Finishing, Closing for environment art through jumping puzzle.
  • 00:22:55 - 00:25:25
  • Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for third Raid encounter arena vs Morgeth, the Spirekeeper.
  • 00:25:25 - 00:26:30
  • Paper Level Design, Greybox Massout, Palette Architecting for traversal to fourth Raid encounter.
  • 00:28:30 - 00:34:45
  • Paper Encounter Design and First Prototype Design for fourth Raid Encounter, the Vault. Paper Level Design, Greybox Massout, Palette Architecting for the Vault arena.
  • 00:36:00 - 00:37:50
  • Palette Architecting, Minor Finishing on fifth Raid Encounter arena(s) for Riven of a Thousand Voices.
  • 00:37:50 - 00:38:30
  • Jumping Puzzle Design, Greybox Massout, Palette Architecting, Finishing for final stand jumping puzzle.