Andrew Hopps
425-260-7312 | ahopps@live.com

2018: World Lead on Leviathan Raid


Primary Responsibilities:

  • Worked with Art, Creative and Narrative Direction to define player journey, set quality bar, review progress, and deliver milestones.
  • Drove high level layout of Raid destination, theming and reference for setting and player journey, concept requests, interstitial traversal design, and secret puzzle designs.
  • Defined level design and environment art quality bar and provided direction/feedback to supporting World Art team on Raid.
  • In charge of World Art production backlog and rituals, as well as organizing Art Syncs and reviews.
  • Alignment with all Raid activity stakeholders to deliver a cohesive experience at a high quality bar.
  • Mastery of all phases of World Art from bubble diagram through massout, architecting, finishing, perf/memory, and closing.


    Major IC Contributions:

  • Specced destination bubble diagram and outlined player journey setting, themes, and tone.
  • Created initial massout of Raid and player journey, focusing on non-linearity, secrets, and hidden traversals between arenas.
  • Gameplay design on three traversal puzzles, five secret entrances.
  • Massout (greybox), Architecting (palettization), Finishing (decal, decorator, final polish, playtest iteration) and Closing (bug fixing, perf/memory) from paper prototype designs to shipped product on four encounter arenas and upwards of six traversals/secrets.
  • Hero-piece palette items, minor texture work, functional-only lighting.



  • Timestamps:

    00:00:00 - 00:01:21
  • Design for 3 secret entrance puzzles. Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for Raid entrance and 3 secret entrances.
  • 00:01:21 - 00:05:25
  • Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for Raid central-hub encounter.
  • 00:05:25 - 00:16:00
  • Contributing artist to Palette Architecting, Finishing, Closing for Raid encounter arena, the Gauntlet.
  • 00:16:00 - 00:19:20
  • Paper prototyped and designed secret entrance puzzle, jumping traversal puzzle. Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for hidden traversals.
  • 00:19:20 - 00:23:42
  • Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for Raid encounter arena, the Royal Baths.
  • 00:23:42 - 00:26:00
  • Paper prototyped and designed secret entrance puzzle, jumping traversal puzzle. Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for hidden traversals.
  • 00:26:00 - 00:33:20
  • Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for Raid encounter, the Gardens.
  • 00:33:20 - 00:35:16
  • Paper prototyped and designed secret entrance puzzle, jumping traversal puzzle. Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for hidden traversals.
  • 00:35:16 - 00:49:23
  • Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for final Raid encounter arena, the Throne Room, and hidden robot chamber.


  • Fan-made Leviathan Map of hidden traversal areas.