Primary Responsibilities:
Worked with Art, Creative and Narrative Direction to define player journey, set quality bar, review progress, and deliver
milestones.
Drove high level layout of Raid destination, theming and reference for setting and player journey, concept requests, interstitial traversal design, and secret puzzle designs.
Defined level design and environment art quality bar and provided direction/feedback to supporting World Art team on Raid.
In charge of World Art production backlog and rituals, as well as organizing Art Syncs and reviews.
Alignment with all Raid activity stakeholders to deliver a cohesive experience at a high quality bar.
Mastery of all phases of World Art from bubble diagram through massout, architecting, finishing, perf/memory, and closing.
Major IC Contributions:
Specced destination bubble diagram and outlined player journey setting, themes, and tone.
Created initial massout of Raid and player journey, focusing on non-linearity, secrets, and hidden traversals between arenas.
Gameplay design on three traversal puzzles, five secret entrances.
Massout (greybox), Architecting (palettization), Finishing (decal, decorator, final polish, playtest iteration) and Closing (bug fixing, perf/memory) from paper prototype designs to shipped product on four encounter arenas and upwards of six traversals/secrets.
Hero-piece palette items, minor texture work, functional-only lighting.
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Timestamps:
00:00:00 - 00:01:21
Design for 3 secret entrance puzzles. Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for Raid entrance and 3 secret entrances.
00:01:21 - 00:05:25
Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for Raid central-hub encounter.
00:05:25 - 00:16:00
Contributing artist to Palette Architecting, Finishing, Closing for Raid encounter arena, the Gauntlet.
00:16:00 - 00:19:20
Paper prototyped and designed secret entrance puzzle, jumping traversal puzzle. Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for hidden traversals.
00:19:20 - 00:23:42
Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for Raid encounter arena, the Royal Baths.
00:23:42 - 00:26:00
Paper prototyped and designed secret entrance puzzle, jumping traversal puzzle. Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for hidden traversals.
00:26:00 - 00:33:20
Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for Raid encounter, the Gardens.
00:33:20 - 00:35:16
Paper prototyped and designed secret entrance puzzle, jumping traversal puzzle. Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for hidden traversals.
00:35:16 - 00:49:23
Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for final Raid encounter arena, the Throne Room, and hidden robot chamber.
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