Primary Responsibilities:
Key creative driver of holistic campaign experience, critical interface point between narrative, art, and design to deliver Definitively Destiny Campaign experience.
Continuous integration and iteration of ongoing systems feature and narrative elements as they came online.
Partnered with production to manage schedule and scope of self and campaign mission designers for all missions.
Key leadership delegate through Critical Focus Area, Expansion Focus Area, and EEEP (Test Focus) Process; drove individual revision work with team akin to strike team initiatives.
Responsible for aligning 100's of stakeholders and nearly all devgroups across the company on the development of the Lightfall campaign.
Outlined critical narrative beats between the player journey and gameplay design, aligned teams on flow and pacing, and ensured beats were presented to the player at a high quality bar.
Mapped player journey and mission lines across destination and worked with design team to plan missions through the Destination.
Worked with team to identify, document, cost, and approve all stakeholder dependencies.
Major IC Contributions:
Activity Design Owner for Mission Haste: Adopted mission prototype from team member to help lift content output, re-designed critical combat beats around memorable themes and gameplay.
Activity Design Owner for Mission Unleashed: Mission themed around the successful mastery of the new Strand subclass, celebrating speed-running and parkour through Lo-Fi Vex combat.
Key contributor to mechanical flow and implementation of final mission boss fight.
Implemented replayable speedrun mode for Mission Unleashed, leading to speedrun community racing for World Record time.
Feature owner and implementer of difficulty options and difficulty tuning for Legendary Campaign difficulty.
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