Andrew Hopps
425-260-7312 | ahopps@live.com

2018: World Lead on Scourge of the Past Raid


Primary Responsibilities:

  • Worked with Art, Creative and Narrative Direction to define player journey, set quality bar, review progress, and deliver milestones.
  • Drove high level layout of Raid destination, theming and reference for setting and player journey, concept requests, and interstitial traversal design.
  • Defined level design and environment art quality bar and provided direction/feedback to supporting World Art team on Raid.
  • In charge of World Art production backlog and rituals, as well as organizing Art Syncs and reviews.
  • Alignment with all Raid activity stakeholders to deliver a cohesive experience at a high quality bar.
  • Mastery of all phases of World Art from bubble diagram through massout, architecting, finishing, perf/memory, and closing.


    Major IC Contributions:

  • Specced destination bubble diagram and outlined player journey setting and tone, working with concept team and Art Direction.
  • Created initial massout of Raid and full player journey.
  • Created sizzle reel video of entertainment media clips montaged into "look-feel" as a theme bible.
  • Gameplay design on two traversal puzzles.
  • Massout (greybox), Architecting (palettization), Finishing (decal, decorator, final polish, playtest iteration) and Closing (bug fixing, perf/memory) from paper prototype designs to shipped product on two encounter arenas and two traversals.
  • Hero-piece palette items, minor texture work, functional-only lighting.



  • Timestamps:

    00:03:40 - 00:11:40
  • Paper Level Design, Greybox Massout, Palette Architecting, Closing for opening Raid encounter arena(s) and city streets
  • 00:11:40 - 00:12:36
  • Paper prototyped and designed sewer maze. Greybox Massout, Palette Architecting, Finishing, Closing for sewer maze environment art.
  • 00:15:11 - 00:16:54
  • Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for traversal through caves and major sewer room.
  • 00:17:55 - 00:44:23
  • Paper Level Design, Greybox Massout, Palette Architecting, Finishing, Closing for final Raid arena.