Andrew Hopps
425-260-7312 | ahopps@live.com

2023: Campaign Design Lead on The Final Shape Campaign


Primary Responsibilities:

  • Key creative driver of holistic campaign experience, critical interface point between narrative, art, and design to deliver Definitively Destiny Campaign experience to end Light and Dark saga
  • Continuous integration and iteration of ongoing systems feature and narrative elements as they came online
  • Partnered with production to manage schedule and scope of self and campaign mission designers for all missions and post-Raid 12-player mission
  • Key leadership delegate through Critical Focus Area, Expansion Focus Area, and EEEP (Test Focus) Process; drove individual revision work with team akin to strike team initiatives
  • Advocate and vision holder for Saga (New Cooperative) Campaign Feature
  • Responsible for aligning 100's of stakeholders and nearly all devgroups across the company on the development of The Final Shape campaign.
  • Outlined critical narrative beats between the player journey and gameplay design, aligned teams on flow and pacing, and ensured beats were presented to the player at a high quality bar.
  • Mapped player journey and mission lines across destination and worked with design team to plan missions through the Destination.
  • Worked with team to identify, document, cost, and approve all stakeholder dependencies.


    Major IC Contributions:

  • Activity Design Owner for Mission Temptation: Designed mission around "Trailblazer of a Twisted Landscape" theme, including a number of combat beats, puzzles, key narrative beats, dialog, player guidance and accessibility, difficulty tuning, playtest iteration, and new combatant type introductions.
  • Activity Design Owner for Mission Exegesis: Designed mission around "Light & Dark Potion Brewing" theme, including a number of combat beats, puzzles, key narrative beats, dialog, player guidance and accessibility, difficulty tuning, playtest iteration, and new combatant type introductions.
  • Key contributor to mechanical flow and implementation of final mission boss fight and iteration on player escape.
  • Key contributor to combat flow, mechanics, and implementation of final mega-fight in all new 12-player activity paradigm against the 10-year Saga villain.
  • Specced, validated, and greenlit back-of-box feature for Cooperative Campaign missions which featured Teamwork-Required puzzle solving, replacing obsolete team spend on older features and filling a player need in the Destiny ecosystem after analyzing player metrics.
  • Feature owner and implementer of difficulty options and difficulty tuning for Legendary Campaign difficulty and Cooperative Campaign missions.



  • Mission Temptation Gameplay


    Mission Exegesis Gameplay


    Final Boss Fight and Escape Gameplay


    Mission Excision, Final Shape 12-player Activity Gameplay