Primary Responsibilities:
Established creative and design pillars for new Campaign framework called the "Definitively Destiny" Campaign and rallied Campaign team around framework
Key creative driver of holistic campaign experience, critical interface point between narrative, art, and design.
Continuous integration and iteration of ongoing systems feature and narrative elements as they came online
Key leadership delegate through Critical Focus Area, Expansion Focus Area, and EEEP (Test Focus) Process; drove individual revision work with team akin to strike team initiatives
Responsible for aligning 100's of stakeholders and nearly all devgroups across the company on the development of the Witch Queen campaign.
Outlined critical narrative beats between the player journey and gameplay design, aligned teams on flow and pacing, and ensured beats were presented to the player at a high quality bar.
Mapped player journey and mission lines across destination and worked with design team to plan missions through the Destination.
Worked with team to identify, document, cost, and approve all stakeholder dependencies.
Major IC Contributions:
Primary destination map layout designer.
Activity Design Owner for Mission Investigation: Themed around being stranded in a dangerous town, the player's first introduction to Savathun's Throneworld destination.
Activity Design Owner for Mission Mirror: Themed around espionage behind enemy lines, the player infiltrates a Scorn foothold to acquire an important artifact.
Supporting gameplay design for multiple missions developing mechanics and spectacle moments, prototyping, and implementing to support mission designers.
Major contributor to traversal world design and traversal challenges/puzzle designs.
Key contributor to mechanical flow and implementation of finale mission mirror puzzle, penultimate encounter, and final boss fight in Mission Ritual.
Specced, validated, greenlit, frameworked, guided, and implemented new back-of-box feature "Legendary Campaign Difficulty", a higher difficulty version of the main campaign experience with systemic changes to difficulty and mechanical challenge. Sentiment on the Legendary Campaign feature was through the roof on KPIs.
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